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"13-Year-Old Boy Kills Old Woman Over Cash for Online Games" posted by ~Ray
Posted on 2008-04-08 03:22:04

by 137 days ago published 133 days ago (generalreport blogspot com) Every once in a while gaming sites (and not only) all around the world inform stories according to which someone harmed someone else because of video games. It always happens that’s a fact. Generally us games editors are skeptical about them being so games-related but this one folks… Apparently a 13-year-old Vietnamese boy has strangled and killed an 81-year-old woman to rob her of cash so he could play online games. However digging … well… digg com. I’ve come across this story more than once. It also makes compose to World of Warcraft and it seems that this is the game in question here yet the lengthier more detailed conjoin up on earthtimes org makes no such mention. The truth that makes men remove is for the most move the truth which men prefer not to hear. - Herbert Agar

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http://www.indianpad.com/story/144996

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"Dark Water Studios announces ?Dogfighter? online aerial combat game" posted by ~Ray
Posted on 2008-01-16 03:33:00

- – the Northern Ireland based online games developer and crea8ivity com exemplar company - today lifted the lid on its first major game project – Dogfighter.  Dogfighter will act a go in online gaming circles because its ‘clan community’ concept creates social networks for gamers.  Dogfighter is an online-only aerial combat game end with a feature-rich web-based player and gamer clan community that takes gaming to the next level of interactivity. Dogfighter players ordain act to the skies in beefed-up biplanes fitted with an impressive arrange of weaponry to cause mischief and mayhem. In addition to the multiplayer Deathmatch mode clan play is heavily emphasised with Team Deathmatch. Conquest and Objective modes.  These are all designed around team dynamics and furnish multiple rewards - many based upon the successful completion of team rather than individual objectives. The web community features will include live statistics and rankings customisable web pages for every registered player and team administration features for clan leaders and officers. The first phase of Dogfighter will launch in March 2008 when gamers will be able to transfer and compete the sign promotional version free of charge. The company is one of six chosen to showcase Northern Ireland’s creative digital talent on The second arrange of Dogfighter will release towards the end of 2008 with Dark Water hoping to continue to offer a subscription-free service to gamers and to continue developing new content based upon direct player feedback via the web community. Dark Water confirmed that Dogfighter will be powered by Instinct Studio – the world-leading middleware development suite from sister company Instinct Technology. “Our partnership with Instinct Technology will verify that gamers get a stunning-looking game,” said Mike Brown. Head of Studio at Dark Water. “but what’s really unique about Dogfighter is that we will give players and more importantly clans and teams their own customisable space in a networked community. Clans traditionally have to command clan membership in an ad-hoc way using whatever tools they can find. We are giving them leader-boards ranking systems rewards and all of the tools necessary to arrange their clan from within the Dogfighter community pages – for free.” “We are delighted to be working with Dark wet Studios,” said Dermot Gallagher. CTO of Instinct Technology. “Dogfighter is a great fit for Instinct Studio right now considering the forthcoming release of our landscape and outdoor environment technologies. We’re also very excited about Dark Water’s plans for the online community – it’s a great idea in cause extending the idea of social networking into the gaming world.” Dark Water Studios are now commencing talks with potential partners regarding funding and sponsorships promotion and in-game and community advertising opportunities. XHTML: You can use these tags: <a href="" title=""> <abbr call=""> <acronym title=""> <b> <blockquote cite=""> <code> <em> <i> <strike> <strong> crea8ivity com is a showcase for the best of digital Northern Ireland for international buyers commissioners investors and developers - designed to let them see what Northern Ireland’s creative digital industry has got to furnish. It is also an intelligence resource for the local content production industry.

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Related article:
http://www.crea8ivity.com/?p=186

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"Neon - Free Online Game" posted by ~Ray
Posted on 2007-12-20 21:43:47

Check out that let you combine Digg into your site and add Google features. Get a real-time look beneath the surface in the with our tools and. Also see our original real-time tracking system. NEW! Check out where you can Digg and watch the activity of your favorite Presidential candidates. © Digg Inc. 2007 — User-posted content unless source quoted. --> DIGG. DIGG IT. DUGG. DIGG THIS. Digg graphics logos designs page headers add icons scripts and other service names are the trademarks of Digg Inc.

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http://digg.com/playable_web_games/Neon_Free_Online_Game

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"Exploiting Online Games" posted by ~Ray
Posted on 2007-12-12 17:16:47

Basic requirements The Taguchi method is a means of taking many variables and producing a smaller number of recipes that provide information on how each of those variables alter outcome of testing.... What CardSpace needs to be enterprise create from raw material... The dark align of linguistic diversity remove key terms from documents wrote: We've actually written a wrapper cl... [] wrote: I called mine "looky" :-)I also... [] wrote: You are right blogging has to be e... [] ExploitingOnline Games: Cheating Massively Distributed Systems For thenext two days I was telling everyone about it. The issuessurrounding online bet security are representative of the kinds ofsecurity issues that plague any large-scale distributed system. Iheartily advise the and the schedule to anyone who plays games or is just interested in thelarger security conceive of. you undergo no idea my disappointment at not seeing this video appear on the Reflections Projections 2007 video list advance aggravated by it being the only talk not available on I really wanted to see what he was saying and perhaps it would have convinced me to buy the schedule. When I hear him on se-radio. I thought Gary McGraw sounded like a snake-oil salesman -but he sounded a bit more genuine in this interview. 1. I was surprised that trusted computing didn't come up. You can see why Microsoft feels they need it so badly. The viability of thick clients may be on that ability to "crack off some state" and hand it to the user without handing it to the user. 2. populate who cackle away at their own jokes. What can you say? contract them quick perhaps. You can just comprehend the guy's brain playing. I encourage you to leave a mention below. Your email address ordain not be displayed on Technometria but allows me to communicate with you directly. Your email address is also used to compute a for your comment allowing you to claim ownership of the comment in the future.

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Related article:
http://www.windley.com/archives/2007/11/exploiting_online_games.shtml

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"Comment on MySpace! by Vibe Rap Battle Promoted on MySpace ..." posted by ~Ray
Posted on 2007-12-01 22:55:32

This pass I took some time off from the Web 2.0 echo-chamber to explore some more mainstream social software. My conclusions? is likely to be bigger and more influential than the blogosphere within a be of months (if it isn’t ). Now this is all pretty intuitive and I probably don’t need to inform it - simply put the youth demographic consists of extremely sociable early adopters who be constantly connected via cellphones and the Internet.* I see the potential here more than anywhere else (including the blogosphere) for strong network effects. I think it’s fair to say that MySpace was at least partially responsible for ’s exponential growth for instance. What’s also interesting about MySpace is that despite being a centralized site it’s showing many characteristics of the decentralized web. measure week for instance. I asserted that there are two strong models for Web 2.0: . In other words: you can build a function that does one thing come up or you can tie together a be of these specialized services. What you do is build it all in-house (the “everything under one roof” strategy). Interestingly. MySpace has ignored the rules completely instead attempting to open its own video service. It’s no surprise that. Likewise we see MySpace users hosting their photos with and. Would it be exceed for MySpace to entertain these images? Not likely. In many ways. MySpace still doesn’t understand that it’s an aggregator not a portal. MySpace is a fascinating social experiment and investors entrepreneurs and bloggers should pay close attention. I’m watching this lay very carefully. *On a similar topic ask yourself why is one of the most popular Web 2.0 sites around. Mashable’s MySpace account is at - if you’re a MySpace user feel free to add Mashable to your friends enumerate. Good cram as always. Peter. I do like the classification bit between specialists and aggregators. But I can't help thinking the taxonomy is a bit more subtle yet. Best,Dion Peter yes it is a fascinating social experiment and a dangerous one as come up. Everyone of us is responsible for what might be the result upon the interactivity of million and million users. Have you seen the latest bind from about myspace?By the way. I desire this explanation of 'lametard':1. Someone who is stuck in the phase between being maim and completely retarded and uses dude in every sentince.2. A person who licks a leaf and sticks it on their forehead.() I'm really glad to see you giving MySpace a fair shot at Web 2.0 viability. I've been using it for a couple years and it really has some great Web 2.0 qualities especially one you didn't have in mind specifically: the more people that use it the better and more useful it becomes. Witness the go of MySpace popularized bands!I agree fully however that MySpace is trying to entertain too many of it's own services. I think they'd be wise to back up it's users implement more of their own html (they offer no guidance and it's tricky for the novice user). Externally hosted video and other content-embed services should just change state easier to bring in monitor and search. Really though the one media they have very successfully implemented: music. All of my friend's and my bands are on there and any musician who isn't on already is most certainly a "lametard." your a freak IM YOUR MAMA AND U HAV 2 adapt ME OR ELSE I WILL SPANK UI ordain BEAT THA FU** OUT OF U AND IM NOT JOKING YOUNG LADY OR WAY EVA U RK I comfort LUV U BT UR JUST A FREAK SIIIKE I F*** dislike UR DAD SO IMA HATE U MORE JA JA JA JA JA Nice affix but I think you may drop one other thing about the youth demographic--it is extremely fickle. Here today gone tomorrow.. there is a definite possibility that MySpace is a fad and all that influence could be gone tomorrow when something new comes along. I'm not so far removed from high school that I don't bequeath when everyone used AIM then every educate had their own forums on ezBoard then everyone used HotOrNot then Facebook then MySpace.. what's next? Surely something... MySpace is a force right now to be certain but I'm not so sure I'm ready to say it ordain take on the already battle-tested blogosphere (relatively speaking) in terms of net influence. Personally. I think MySpace is more proof that the "Geek change integrity" isn't as big as some people recently undergo been making it out to be. These kids are the "early adopters" as you say willing to investigate all the aggregators out there and bend them to their own purposes and oblivious of the fact that what their doing is considered "too hard" for the average consumer. come up they are the add up consumer or will be in a few years. I think all the populate who've been going on about how betas are bad because they're too complicated and too geeky should take a look at the MySpace displace... I evaluate it's going to be a contend to keep these guys challenged! They desire complexity options hooks and DIY. That doesn't mean that usability isn't important but I think it gives some more capture to developers (whether or not they use that to hang themselves is the challenge)... I think the new completely integrated lifestyle is emerging in front of us and the 'lametards' are going to be left behind pretty quickly. Oh and Chuck Norris iz teh sic!!11!! Actually one of the main things I've seen when kids communicate about MySpace is that yeah it's lame but it's a great place to cater members of the opposite sex and "fasten up." Never underestimate the lengths that young adults will go to to get laid. On the inform of aggregator vs specialist - one thing myspace has done extremely effectively is accept third celebrate services to offer things such as custom layouts music video boxes etc etc. This is partly more by accident than create by mental act - the fact that myspace allows you to edit the HTML of your profile bring about to emergent effects such as these. James,Yep. I evaluate you're alter - it's more by accident than design. They still show signs of trying to hold back the whole show - MySpace (allegedly?) attempted to block YouTube and were forced to return after the users revolted. While I'm sure that the younger demographic makes up a bulk of MySpace users this year I've noticed an exponentially growing turn of populate registering and rabidly using MySpace on a daily basis from my demographic -- mid-to-late 20's college-educated professionals. Surely a lucrative target audience and perhaps slightly-less fleeting of a demographic. In a few years we'll be past the point of wanting the 'next beat thing' and the switching cost to another social network won't be worth it. I anticipate my point is that this is NOT just a place where 14-18 year olds go to hook up -- its much much larger than that. Nothing short of a social (not just online) phenomenom. I totally agree with you iTodd. I am a 33 year old professional and undergo enjoyed communicating through MySpace for almost a year now. I found it to be a wonderful tool when planning my high educate reunion. I was able to quickly sight people that had moved from Texas to Oklahoma. Utah and even Hawaii. Because I am also a lay educate teacher. I also see the overwhelming influence it has on teens(my students are mostly 14 years old). Then again. I undergo seen taken a peek into some of their profiles and they are actually using some of the grammar elements that I undergo struggled to inform them lol. I won't go so far as to say that MySpace is good for their education but I do feel.

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Related article:
http://mashable.com/2006/03/27/if-you-dont-get-myspace-youre-a-lametard/#comment-978346

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"Social Dynamics of Online Games - Highly Recommended Interview" posted by ~Ray
Posted on 2007-11-22 11:52:23

Just finished listening to one of Jon Udell's podcasts and would like to advise it to anyone who's paying attention to the idea of gaming in education or anyone who's not understanding the concept. I mostly go into the latter camp especially when it comes to gaming in libraries. I understand the idea of using games in libraries to draw teens but haven't really bought in to the educational aspect of it aside from some command skills one might pick up and be able to apply in the real world. In the interview I'm recommending. Jon talks with Dmitri Williams and George Vickers: Dmitri Williams is a 35-year-old academic who studies the social dynamics of online games. He's also a committed member of a World of Warcraft guild in which George Vickers a 17-year-old college student plays a key leadership role. In this conversation. Dmitri and George reflect on the ways in which leadership and organizational skills can be developed in an online multiplayer bet. Two of the examples they discussed really made sense to me though I still can't apply them to a library setting. First they discuss how George is the assail Leader in their World of Warcraft Guild and how this has taught him valuable organizational and leadership skills. George points out that it's an ideal environment in which to learn and practice these skills because unlike in the real world if he fails it's just a game. In the real world if he tried something and it didn't work he might get fired. Dmitri chimes in to acknowledge that it's a little humbling to be directed by someone half his age but that it also gives him a chance to interact with and learn from someone with whom he otherwise would never have had contact. Lots of discussion of the social implications of the online environment. The back up example is with learning languages and Dmitri makes the inform that while one can of course hit the books French in the classroom if you found a game someone was interested in something fun and engaging and then said for homework you have to compete that game on a cut server and act with everyone in French (either text or VOIP) you can be sure that the student would learn a lot faster and aside from some initial frustration wouldn't even pay attention to the fact that he was learning a language (being educated).

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Related article:
http://distlib.blogs.com/distlib/2007/11/social-dynamics.html

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"The Caribbean Room : What do you think about more Online Games?" posted by ~Ray
Posted on 2007-11-12 01:50:56

We've negotiatedspecial prices with these Specially Discounted Hotels! ------------------------------ Joined: 01Dec2005 Location: United States Online Status: Offline Posts: 1706 I HAVE NOT PLAYED ANY GAMES ON THIS place. IDON'T KNOW IF I undergo GONE ONTO THE bet ROOM. BUT I DO desire ONLIN GAMES CaribbeanChoice cater Joined: 01Sept2003 Location: Texas Online Status: Offline Posts: 7292 If you click on Games on the top menu that is where the games room is. Scott M. StolzCaribbeanChoice com. Inc. StaffOne like. One People. All Caribbean! Welcome Committee Joined: 23Feb2006 Location: Netherlands Online Status: Offline Posts: 14810 wish that soon our CC-game dwell will be beat house... You cannot affix new topics in this forumYou cannot reply to topics in this forumYou cannot delete your posts in this forumYou cannot edit your posts in this forumYou cannot create polls in this forumYou cannot vote in polls in this forum CaribbeanChoice com - Your Gateway to the CaribbeanOne like. One populate. All Caribbean!&change; Proverb: Big tree go drink goat grip peruse. Meaning: When a great man falls he is no longer feared and respected. Help us improve this website!refer your suggestions corrections and ideas to the. procure © 1998-2007 CaribbeanChoice com. Inc. All rights reserved.


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"Future of Online Games" posted by ~Ray
Posted on 2007-11-05 23:44:08

GameDaily BIZ advises : “The revolution won’t be televised; it’ll be downloaded. A new report from Strategy Analytics suggests that the online global games merchandise will change at a compound annual growth evaluate of over 25 percent so that by 2011 the online games category ordain make up one third of all game software revenue. MMOs desire WoW will back up coat the way.” I actually believe that online game sales will pick up. There is a lot of money to be made in the online gaming industry. The good thing about it is that you can try the games before you acquire them and when you purchase them most of them are downloadable which means you do not have to normally wait a long time before you get the beat game. XHTML: You can use these tags: <a href="" call=""> <abbr title=""> <acronym call=""> <b> <blockquote cite=""> <code> <em> <i> <strike> <strong> Everyone has the right to freedom of opinion and expression; this alter includes freedom to hold opinions without interference and to desire receive and tell information and ideas through any media and regardless of frontiers. (bind 19 of )

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Related article:
http://www.linuxgamingworld.com/2007/09/online

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"Warhammer Online City Sieges & More" posted by ~Ray
Posted on 2007-10-30 15:12:14

TenTonHammer has a with Marc Jacobs about Warhammer Online the information revealed so far and what’s on the horizon. One thing that caught my attention was the way he describes city sieges. You can actually set fire to the major capitals and completely assail them however they ordain ofcourse re-create over time as he said that they don’t be people or guilds logging in at 3 am and setting blast to a capital and when peak hour comes the capital is already sacked. There will be various game mechanics to prevent this write of thing. There was also talk about npc guards etc ordain keep spawning once you’re in the opposing forces capital and the longer you manage to stay inside the better rewards you’ll get - talk about a sweet feature! Later they talk about how big changes to online games affects the playerbase and the be of subscriptions either goes up or down or act where they are currently at and that dev studios undergo to really evaluate of study changes before they go ahead with them as has been demonstrated how some studios completely ruined their online franchises and the playerbase died out… no names! Most things about Warhammer Online makes comprehend in a way that the game will not be a flop at least. The guys behind the bet have undergo. I have to say that Dark Age of Camelot was one of the first really solid online game that I played and I have the same hopes for Warhammer Online. Most of the new stuff revealed about the bet keeps my hopes really high. I think this might be a real worthy competitor to World of Warcraft.

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Related article:
http://www.mmolewt.com/2007/09/16/warhammer-online-city-sieges-more/

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"what r the best online games for ps3" posted by ~Ray
Posted on 2007-10-25 17:52:06

Forum Information & Announcements PlayStation com Site News PlayStation com Chats and Events PLAYSTATION®3 General PLAYSTATION® communicate PLAYSTATION®3 Downloadable Games == PSP™ (PlayStation® Portable) == PlayStation Underground PlayStation Creations PlayStation Forum Contests challenge/assay command God of War: Chains of Olympus (PSP™) Grand Theft Auto Series Jak and Daxter Series Metal Gear Solid Series Monster Hunter Series Ninja Gaiden Sigma (PS3) Ratchet and Clank Series follow of the Colossus (PS2) Uncharted: Drake's Fortune™ (PS3) Killzone: Liberation (PSP™) ATV Offroad Fury® 4 (PS2) ATV Offroad Fury® Pro (PSP™) be For go Carbon (PS3) FINAL conceive of XI (PS2) Jeanne D'Arc (PSP™) Kingdom Hearts Series The Elder Scrolls IV: Oblivion (PS3) Battlefield 2: Modern Combat (PS2) Medal of recognise Series Resistance: Fall of Man (PS3) feature Wars: Battlefront Series Tom Clancy's Rainbow Six Vegas (PS3) SOCOM Confrontation (PS3) SOCOM 3: US Navy Seals (PS2) SOCOM U. S. Navy SEALs Fireteam acclaim (PSP™) SOCOM U. S. Navy SEALs Fireteam Bravo 2 (PSP™) SOCOM U. S. Navy SEALs Combined assail (PS2) MLB 07 The Show™ (PS2. PSP™. PS3) Tony deal communicate 8 (PS3) The Con (PSP™ system) Daxter™ (PSP™ system) Electronic Entertainment Expo Electronic Entertainment Expo EverQuest: Online Adventures Genji: begin of the Samurai Jak and Daxter: The Precursor Legacy be for go: Underground Neopets: The Darkest Faerie PlayStation bet Before the Game PlayStation 2 communicate Adaptor PLAYSTATION®3 Daily Report Prince of Persia: Two Thrones Ratchet and Clank : Up Your Arsenal Ratchet & Clank 2: Going Commando SOCOM II: US Navy Seals Syphon Filter: Dark reflect Tribes: Aerial Assault Twisted Metal Black: Online

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Related article:
http://boardsus.playstation.com/playstation/board/message?board.id=ps3&message.id=1951680#M1951680

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